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Warhammer 40,000: Space Wolf Cheats, Tips and Strategies‏

 

 

 

 

Herocraft gli sviluppatori di Space wolf ci hanno fornito una guida introduttiva al gioco.

 

 

Basic Movements

 

 

You can move using almost any card in your hand – You do not need to wait for Move card, since any card (except for ‘Effort – X’) can be used to move your soldier during the battle. You need to select it and press ‘boot’ icon. You can turn 90/180 degrees by selecting movement action and double clicking your current position.

Plan your effort and manage turn order – Effort is the key concept to understand and manage the turn order of your soldiers and the enemies. Each time the character performs any action the respective amount of effort (specified on upper right corner of the card) is added to his current effort. After the character finishes his turn the next character with the lowest effort is activated (including all enemies, the members of your squad, wolf and other your companions and allies). Wisely planning of your actions and using ‘Effort – X’ cards can allow you to perform few turns continuously by the same soldier (i.e. 4 and more actions) without interruption by enemy actions.

Defense is vital for your survival – Use defense (i.e. shields) as soon as you receive them. But remember that maximum armor level is 3 and can’t be exceeded regardless how much cards you applied. Usually using shields requires large amount of effort (10+), but it can be reduced significantly by upgrading shield cards.

Battle Tactics

 

 

End turn with unspent action points when it is necessary – As said above control of turn order by management of effort is very important. One of widely used tactics is to end your current turn after your first action, if your effort is lower than your enemy effort. It will allow you to make second turn (i.e. two more actions, so it means three actions together with first turn) before your enemy. This tactics is also very useful after throwing a grenade to ensure that it will explode before enemies move away.

Know each weapon firing range and plan your movement respectively – Most of your range weapons can hit only single target and have 4 squares lengthwise 3 squares width firing range. But there are exceptions that are worth to remember and use

  • Pistols have only 3 squares firing range
  • Sniper rifles have 5 squares firing range
  • Hand flamers and Flamers hit all targets that stay in their damage area
  • Assault cannons hit all targets in their damage area, but it is only 1 square width
  • Missile launchers and Grenades explode and damage all surrounding units
  • Legendary weapon can have extended firing range

warhammer-guide-attack

 

Use your 5 range weapon (e.g. sniper rifles) to hit enemies from safe distance – since most of enemies have weapon with 4 range firing range put your sniper at 5 squares distance from them. You can also protect sniper putting heavy soldier with defense/armor before him.

Select the location that allows you to hit enemy soldier, but do not allows enemy to hit your without additional movement/turning – move your soldier to the left/right side of the enemy rather than  in front of him, so the enemy soldier will need to spend one of his actions in order turn to hit you.

warhammer-guide-turning

 

Keep you squad mates together – Do not rush with one of your soldiers since your together your team is much stronger. Separate your team only when it is either safe or if decide to sacrifice one of your soldiers to give more time for another one.

Use Overwatch weapon to receive additional free shot – if the enemy finish his movement in the firing range of your soldier with equipped overwatch weapon, you have the chance to automatically shot him. This shot spend your ammo, but doesn’t spend any action or effort.

Use your Fenrissian wolf to divert enemies’ attention – You will receive wolf companion card when you unlock Scout armor class. This card requires a lot of effort, but gives you the companion that not only diverts the attention of all surrounding enemies, but can also easily bite to death some of them. Wolf can be extremely useful during first and second campaigns.

Avoid having too much effort at a time – Usually it is not a good idea to get effort more than 20 (due to using high-effort cards or performing more than 2 actions during one turn) when you are in the battle and enemies are close. It can easily “freeze” you for 2 or even 3 enemy turns and result in being shot.

Use Rage efficiently – Your Rage bar fills when you receive damage. There are specific armor class perks upgrades that allows to fill it more often (e.g. when your squad members receive damage). When your Rage bar is full your effort amount is zeroed and your next attack has 100% accuracy and can be boosted by fast screen tapping. It means that when you expect that Rage bar will be filled during next enemy attack, you may obtain any amount of effort, since all this effort will be anyway zeroed.

warhammer-guide-rage

 

Cards Management

 

 

Scout and Terminator armor classes give you 30 more cards to play –Unlocking Scout and Terminator classes is quite expensive, but it not only provides you with new classes that can use their own unique weapon, it also adds new squad members and new cards that are not class specific and can be used by Power armor (e.g. Wolf companion, Sprint, Ambush, Shields).

There are different ways to acquire new cards, and some of them do not require credits – You can acquire new cards buying boosters, forging, earning in missions (1 card for each fulfilled mission objective), unlocking new armor classes (30 cards for each class). Use all of them.

You can significantly increase your chances to forge better cards selecting higher craft difficulty –however remember that higher difficulty also requires more weapon parts (from 100 on simple to 250 on extreme) and lower chances for success. Iron runes gives you 100% success chance, use them together with Extreme craft difficulty.

Upgrade cards to improve their characteristics – if you have two or more equal cards you can combine them in one card with better characteristics (less effort, more damage, more accuracy). Later on when

you will have more rare and epic cards with superior characteristics it will be more efficient to dismantle common and uncommon cards, rather than upgrade them (upgrading cards you cut in half the amount of weapon parts that you can receive from their dismantling).

Dismantle the cards that you don’t need any more – dismantling the inferior cards not only makes your deck smaller and easier to manage, but it will also give you working parts that can be used to forge new cards.

Squad Management

 

 

Improve your squad members – Three of your squad members are available from the beginning, two more will be available when you unlock Terminator and Scout armor classes. All soldiers have different specialization, so you can select that match you playing style. Improvement/upgrading of squad members is expensive (starting from 800 credits for level 2 to 5600 credits for level 8 upgrade), but it will increase their health, upgrade their cards (upgrading soldier to level 3/5 automatically upgrades his uncommon cards to level 2/3 respectively) and provides new cards (for each level you can select one of two new cards).

Einar (Tactical Marine) has a little bit of everything plus jump packs, which are really useful for getting behind enemies and getting to hard to reach objectives (forge crates).

Kai (Flamer) has good AoE damage by Flamers and armor breaking Meltas with the occasional shotgun for single target punch.

Ray (Devastator) has access to some unique heavy weapons that are quite powerful, like the powerful AoE damage Rocket launcher and range 6 (but only in a straight line) armor ignoring Lascannon. You can also unlock Heavy Bolters, which are strong overwatch weapons.

Harald (Terminator) has more HP than the other squadmates and gets Shields, making him much tankier. He also gets Stormbolters which do great ranged damage and several powerful melee weapons. If you invest enough into him, he can also get Heavy Flamers for some sweet AoE danage and a few teleport cards, which are effectively the same as jump packs.

Yngvar (Scout) get a pack of range 5 Sniper rifles and a few Sprint cards, but has less health than other squadmates. He makes for some good tactical long range play, but do not leave him alone in front of enemies.

 

For the Emperor! Cleanse, Purge, Kill!

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